Added playermovement
-Need to implement key hold down
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@@ -36,5 +36,30 @@ class GameObject(object):
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class Player(GameObject):
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def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None:
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super().__init__(name, pos_x, pos_y, width, height, image)
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self._speed = 10
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def handle_input(self, event:pygame.event.EventType):
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keys =pygame.key.get_pressed()
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if(event.type == pygame.KEYDOWN):
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print(event)
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if(keys[pygame.K_LEFT]):
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self.move(-self._speed)
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if(keys[pygame.K_RIGHT]):
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self.move(self._speed)
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#Deaktiviert, vorerst soll Bewegung nur rechts oder links möglich sein
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#if(event.key == pygame.K_UP):
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# self.move(0, -self._speed)
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#if(event.key == pygame.K_DOWN):
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# self.move(0, self._speed)
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if(event.key == pygame.K_SPACE):
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#Fiiirrreee in the hole
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print("Feuer!")
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pass
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def move(self, x=0, y=0):
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if x != 0:
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self.pos_x += x
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if y != 0:
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self.pos_y += y
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