Edited player class

Added lifes for players
Edited life decrease for player after it gets hit
This commit is contained in:
Christian
2024-08-12 11:27:10 +02:00
parent 2a0c495e22
commit 04639f6778
2 changed files with 79 additions and 54 deletions

View File

@@ -11,7 +11,6 @@ class GameObject(object):
self.image = image
self.rect:pygame.Rect
self.objects.append(self)
self.keymap = {"up":False, "down":False, "left":False, "right":False}
def get_objectinfo(self):
@@ -23,7 +22,7 @@ class GameObject(object):
def render(self, screen:pygame.Surface):
if(self.image is not None):
self.rect = screen.blit(self.image, (self.pos_x, self.pos_y, ))
self.rect = screen.blit(self.image, (self.pos_x, self.pos_y))
else:
print("Kein Image hinterlegt!")
return
@@ -42,6 +41,7 @@ class Player(GameObject):
self._speed = 10
self.screen = screen
self.points = 0
self.lifes = 2
def handle_input(self, event:pygame.event.EventType):
if(event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT):
@@ -113,24 +113,32 @@ class Player2(Player):
print("Feuer!")
self.fire(self.screen)
def firecontrol(self, screen):
if(len(Projectile.shots) > 0):
for objects in Projectile.shots:
objects:dict
for key, object in objects.items():
object:Projectile
if(key == "Enemy"):
object.animate("DOWN")
class Enemy(GameObject):
shots_fired = list()
def __init__(self, name, pos_x, pos_y, width, height, screen, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, image)
self.screen = screen
def fire(self, screen):
#print("Schieße!!!!")
shot = Projectile("Enemy", self.pos_x+(self.width/2),self.pos_y+self.height,5,10, screen)
self.shots_fired.append(shot)
shot = Projectile("Enemy", self.pos_x+(self.width/2),self.pos_y+self.height,5,10, screen, 2)
def shoot(self):
if(len(self.shots_fired) > 0):
for shots in self.shots_fired:
shots:Projectile
shots.animate("DOWN")
def firecontrol(self, screen):
if(len(Projectile.shots) > 0):
for objects in Projectile.shots:
objects:dict
for key, object in objects.items():
object:Projectile
if(key == "Enemy"):
object.animate("DOWN")
def move(self, x=0, y=0):
if(x != 0):
@@ -140,15 +148,19 @@ class Enemy(GameObject):
class Projectile(GameObject):
shots = list()
def __init__(self, name, pos_x, pos_y, width, height, screen, image=None) -> None:
_id_count = 0
def __init__(self, name, pos_x, pos_y, width, height, screen, speed:int=None, image=None) -> None:
super().__init__(name, pos_x, pos_y, width, height, image)
self.screen:pygame.Surface = screen
self.speed = 10
self._id_count += 1
if speed is None:
self.speed = 10
else:
self.speed = speed
self.shot = {name:self}
#self.shot = {"id":self._id_count, name:self}
self.shots.append(self.shot)
def animate(self, direction):
self.rect = pygame.draw.rect(self.screen, (190,4,21), (self.pos_x, self.pos_y, self.width, self.height))
if(direction == "UP"):
@@ -157,7 +169,6 @@ class Projectile(GameObject):
self.pos_y += self.speed
if(self.pos_y >= self.screen.get_size()[1]):
pass
#print()
class Item(GameObject):
def __init__(self, name, pos_x, pos_y, width, height, image=None) -> None: