154 lines
4.1 KiB
Python
154 lines
4.1 KiB
Python
import pygame
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pygame.init()
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MAINSCREEN_SIZE = (1440,900)
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MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE)
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CENTER_X = MAINSCREEN_SIZE[0]/2
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CENTER_Y = MAINSCREEN_SIZE[1]/2
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pygame.display.set_caption("PACMAN")
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clock = pygame.time.Clock()
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WEISS = (255,255,255)
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SCHWARZ = (0,0,0)
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GRUEN = (0,255,0)
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ROT = (255,0,0)
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font1 = pygame.font.SysFont("Noto Sans 10pt", 25)
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PLAYGROUND = pygame.Surface((1024,728))
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gamestate = True
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#Mapfiles for Mapgen
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map_file = open("maps/map_1.txt")
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map_texture_map1 = pygame.image.load("models/wall_1.png")
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map_space_size = 30
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map_wall_size = 30
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#PACMAN_CREATURE_CONSTANTS
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pacman = pygame.image.load("models/pacman_1.png")
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pacman_posx = 0
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pacman_posy = 0
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pacman_movespeed = 5
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pacman_startpoint = {0,0}
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pacman_size = 26
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#Labels
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#Movement
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movedirection = {"up":False, "down":False, "left":False, "right":False}
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map1 = list()
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movement_map = list()
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def generate_map(*mapfile):
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#Generate row
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startpos_x = 0
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startpos_y = 0
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id = 0
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for line in map_file:
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#print(line)
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for byte in line:
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#print(byte)
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if(byte == "#"):
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map1.append({"id":id,"object": pygame.image.load("models/wall_1.png"), "x":startpos_x, "y":startpos_y})
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if(byte == " "):
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#movement_map.append({"x":startpos_x, "y":startpos_y})
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movement_map.append({"id":id,"object": pygame.image.load("models/wall_1.png"), "x":startpos_x, "y":startpos_y})
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startpos_x += map_wall_size
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id += 1
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#print(line)
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startpos_x = 0
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startpos_y += map_wall_size
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generate_map()
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#Needs to center pacman into rendered lines
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movement_map_center = (map_space_size-pacman_size)/2
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print(F"Center correction: {movement_map_center}")
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pacman_posx += movement_map[0]["x"]+movement_map_center
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pacman_posy += movement_map[0]["y"]+movement_map_center
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while(gamestate==True):
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MAINSCREEN.fill(WEISS)
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PLAYGROUND.fill(WEISS)
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for event in pygame.event.get():
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if (event.type == pygame.QUIT):
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print("Programm wird geschlossen!")
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gamestate = False
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if (event.type == pygame.KEYDOWN):
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if (event.key == pygame.K_UP):
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movedirection["up"] = True
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movedirection["down"] = False
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print("hoch")
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if (event.type == pygame.KEYDOWN):
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if (event.key == pygame.K_DOWN):
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movedirection["down"] = True
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movedirection["up"] = False
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print("runter")
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if (event.type == pygame.KEYDOWN):
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if (event.key == pygame.K_LEFT):
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movedirection["left"] = True
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movedirection["right"] = False
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print("links")
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if (event.type == pygame.KEYDOWN):
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if (event.key == pygame.K_RIGHT):
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movedirection["right"] = True
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movedirection["left"] = False
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print("rechts")
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#TODO Check for wall-collision!!!!
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if(movedirection["up"] == True):
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if(pacman_posy >= 0):
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pacman_posy -= pacman_movespeed
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if(movedirection["down"] == True):
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if(pacman_posy <= (MAINSCREEN_SIZE[1]-pacman_size)):
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pacman_posy += pacman_movespeed
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if(movedirection["right"] == True):
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if(pacman_posx <= (MAINSCREEN_SIZE[0]-pacman_size)):
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pacman_posx += pacman_movespeed
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if(movedirection["left"] == True):
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if(pacman_posx >= 0):
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pacman_posx -= pacman_movespeed
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MAINSCREEN.blit(pacman, (pacman_posx,pacman_posy))
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for row in map1:
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#print(row)
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MAINSCREEN.blit(row["object"], (row["x"],row["y"]))
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for index, item in enumerate(movedirection):
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if(movedirection[item]==True):
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print(F"Pacman-Position: x:{pacman_posx} y:{pacman_posy}")
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pacman_pos_label = font1.render(F"x:{pacman_posx} y:{pacman_posy}", 1, SCHWARZ)
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fps_label = font1.render(F"FPS: {int(clock.get_fps())}", 1, SCHWARZ)
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MAINSCREEN.blit(pacman_pos_label, (CENTER_X,MAINSCREEN_SIZE[1]-40))
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MAINSCREEN.blit(fps_label, (CENTER_X - 150,MAINSCREEN_SIZE[1]-40))
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pygame.display.flip()
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clock.tick(60)
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