import pygame class GameObjects(): def __init__(self, name, posx:int, posy:int, sprite:str) -> None: self.posx = posx self.posy = posy self.name = name self.sprite:str = "" self.rect:pygame.rect if(sprite != ""): pygame.image.load(sprite) pass def move(self, x,y): self.posx = x self.posy = y pass def draw(self): pygame.Surface.blit() pass