import pygame class GameObject(): def __init__(self, name, posx:int, posy:int, sizex, sizey, spritepath:str, surface:pygame.Surface) -> None: self._posx = posx self._posy = posy self._size = [sizex, sizey] self._name = name self._surface = surface self._speed:int = 0 self._spritepath:str = "" self._sprite:pygame.Surface self._rect:pygame.rect.RectType if(len(spritepath) > 0): self._sprite = pygame.image.load(spritepath) self._rect = self._sprite.get_rect() def move(self, x,y): self._posx += x self._posy += y def draw(self): self._rect = pygame.Surface.blit(self._surface, self._sprite, (self._posx, self._posy)) def check_collision(self, GameObject:pygame.rect.RectType): #print(self._rect) #print(GameObject) if(pygame.Rect.colliderect(self._rect, GameObject) == True): return True else: False def get_position(self): return(self._posx, self._posy) def get_movespeed(self): return self._speed def set_movespeed(self, speed:int): self._speed = speed def set_position(self, x, y): self._posx = x self._posy = y