Included primitiv maps generator
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43
main.py
43
main.py
@@ -15,13 +15,36 @@ ROT = (255,0,0)
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PLAYGROUND = pygame.Surface((1024,728))
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gamestate = True
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map_file = open("maps/map_1.txt")
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map_texture_map1 = pygame.image.load("models/wall_1.png")
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pacman = pygame.image.load("models/pacman_1.png")
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pacman_posx = 0
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pacman_posy = 0
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pacman_movespeed = 5
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pacman_startpoint = {0,0}
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movedirection = {"up":False, "down":False, "left":False, "right":False}
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map1 = list()
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def generate_map(*mapfile):
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#Generate row
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startpos_x = 0
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startpos_y = 0
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id = 0
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for line in map_file:
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#print(line)
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for byte in line:
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#print(byte)
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if(byte == "#"):
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map1.append({"id":id,"object": pygame.image.load("models/wall_1.svg"), "x":startpos_x, "y":startpos_y})
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startpos_x +=60
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id += 1
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#print(line)
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startpos_x = 0
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startpos_y += 60
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generate_map()
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while(gamestate==True):
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MAINSCREEN.fill(WEISS)
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@@ -53,26 +76,28 @@ while(gamestate==True):
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if(movedirection["up"] == True):
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pacman_posy -= pacman_movespeed
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if(pacman_posy >= 0):
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pacman_posy -= pacman_movespeed
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if(movedirection["down"] == True):
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pacman_posy += pacman_movespeed
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if(pacman_posy <= (MAINSCREEN_SIZE[1]-30)):
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pacman_posy += pacman_movespeed
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if(movedirection["right"] == True):
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if(pacman_posx != MAINSCREEN_SIZE[0]):
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if(pacman_posx <= (MAINSCREEN_SIZE[0]-30)):
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pacman_posx += pacman_movespeed
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print(pacman_posx)
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print(MAINSCREEN_SIZE[0])
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if(movedirection["left"] == True):
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if(pacman_posx != -1):
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if(pacman_posx >= 0):
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pacman_posx -= pacman_movespeed
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#print(pacman_posx)
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#print(pacman_posy)
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MAINSCREEN.blit(pacman, (pacman_posx,pacman_posy))
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for row in map1:
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print(row)
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MAINSCREEN.blit(row["object"], (row["x"],row["y"]))
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pygame.display.flip()
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clock.tick(60)
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