188 lines
6.1 KiB
Python
188 lines
6.1 KiB
Python
import pygame
|
|
import pygame_menu
|
|
import random as rand
|
|
from copy import deepcopy
|
|
import modules.User as User
|
|
from modules.GameObject import *
|
|
|
|
pygame.init()
|
|
MAINSCREEN_SIZE = (1024,768)
|
|
MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE)
|
|
|
|
PLAYGROUND = pygame.Surface((1024,728))
|
|
|
|
pygame.display.set_caption("Snake_v1")
|
|
my_font = pygame.font.SysFont('times new roman', 26)
|
|
my_font2 = pygame.font.SysFont('times new roman', 32)
|
|
my_font3 = pygame.font.SysFont('times new roman', 46)
|
|
|
|
WEISS = ( 255, 255, 255)
|
|
SCHWARZ = (0,0,0)
|
|
GRUEN = (0, 255, 0)
|
|
ROT = (255,0,0)
|
|
|
|
active = True
|
|
|
|
clock = pygame.time.Clock()
|
|
|
|
#TODO: Make Grid for running Rect
|
|
"""TODO: Add new controlstructure for User-class on first login
|
|
Actually buggy if player logsin the first time, because there is no playerselected before there was an insterquery!!!
|
|
|
|
Make a live scoreboard
|
|
|
|
"""
|
|
|
|
#Behandelt später die Hauptschleife und Klassenobjekte
|
|
class Game():
|
|
__state = {"win":False, "lose":False, "paused":False}
|
|
def __init__(self) -> None:
|
|
pass
|
|
|
|
def scoreboard(self):
|
|
pass
|
|
|
|
def spawn_fruit(self):
|
|
pass
|
|
|
|
def spawn_player(self):
|
|
pass
|
|
#Handles all collided objects an adds it as playerfollower
|
|
|
|
def start_game():
|
|
menu.disable()
|
|
return 0
|
|
|
|
def apply_name(input):
|
|
print(input)
|
|
if(len(input) <= 0):
|
|
print("Kein Name eingegeben!")
|
|
else:
|
|
if(User.select(input) == False):
|
|
User.createuser(input)
|
|
elif(User.select(input) == True):
|
|
print("Es existiert bereits ein Spieler mit diesem Namen!")
|
|
|
|
print(F"Hallo {User.getusername()}, dein letztes Spiel war am: {User.getlastlogin()} mit einem Highscore von: {User.gethighscore()}")
|
|
|
|
menu.disable()
|
|
#TODO: Add function for save name
|
|
pass
|
|
|
|
|
|
User = User.User()
|
|
|
|
menu = pygame_menu.Menu("Snake v1.0", 400, 300,)
|
|
menu.add.text_input("Name: ", onreturn=(apply_name))
|
|
menu.add.button('Play', start_game)
|
|
menu.add.button('Quit', pygame_menu.events.EXIT)
|
|
menu.mainloop(MAINSCREEN)
|
|
|
|
player = Player("Player", PLAYGROUND, PLAYGROUND.get_size(), 100, 100, size=40)
|
|
|
|
def spawn_entities(x:int, list_of_objects:list):
|
|
count = 0
|
|
for y in range(x):
|
|
rect_size = 80
|
|
Entity = Block("Entitiy-"+str(count), MAINSCREEN, MAINSCREEN_SIZE, rand.randint(1,MAINSCREEN_SIZE[0]), rand.randint(1,MAINSCREEN_SIZE[1]), rand.randint(1,15), is_rect=True, rect_size=(rect_size,rect_size))
|
|
Entity.get_name(True)
|
|
list_of_objects.append(Entity)
|
|
count += 1
|
|
|
|
fruits = [
|
|
"data/models/fruit_1_1_scaled_2_red.png",
|
|
"data/models/fruit_1_1_scaled_2_green.png",
|
|
"data/models/fruit_1_1_scaled_2_yellow.png",
|
|
"data/models/fruit_1_1_scaled_2_orange.png"
|
|
]
|
|
|
|
background = pygame.surface.Surface((640,480))
|
|
|
|
x = 3600
|
|
invert = False
|
|
|
|
counter = 0
|
|
|
|
#TESTOBJECT = GameObject_new("Testobjekt", MAINSCREEN, MAINSCREEN_SIZE, 0, 0)
|
|
#print(help(TESTOBJECT))
|
|
#TESTOBJECT.printall_attributes()
|
|
|
|
#Fenster-Hauptschleife+
|
|
|
|
spawn_fruit = True
|
|
game_started = False
|
|
|
|
while active == True:
|
|
MAINSCREEN.fill((255,255,255))
|
|
for event in pygame.event.get():
|
|
if (event.type == pygame.QUIT):
|
|
print("Programm wird geschlossen!")
|
|
#print(spawned_entities, end="\n")
|
|
active = False
|
|
elif (event.type == pygame.KEYDOWN):
|
|
if (event.key == pygame.K_UP):
|
|
game_started = True
|
|
if(player.get_playermovedirection()["down"] != True):
|
|
player.change_direction("up")
|
|
elif (event.key == pygame.K_DOWN):
|
|
game_started = True
|
|
if(player.get_playermovedirection()["up"] != True):
|
|
player.change_direction("down")
|
|
elif (event.key == pygame.K_RIGHT):
|
|
game_started = True
|
|
if(player.get_playermovedirection()["left"] != True):
|
|
player.change_direction("right")
|
|
elif (event.key == pygame.K_LEFT):
|
|
game_started = True
|
|
if(player.get_playermovedirection()["right"] != True):
|
|
player.change_direction("left")
|
|
|
|
text_surface_score = my_font.render('Score: '+str(player.get_player_score()), True, (0, 0, 0))
|
|
text_surface_player = my_font.render("Player: " + User.getusername(), True, SCHWARZ, None)
|
|
PLAYGROUND.fill((255,255,255))
|
|
|
|
MAINSCREEN.blit(text_surface_score, (MAINSCREEN_SIZE[0]/2-text_surface_score.get_size()[0]/2,0)) #Paints the Scoreboard in Top/Center
|
|
MAINSCREEN.blit(text_surface_player, (10, 0))
|
|
|
|
if(spawn_fruit == True):
|
|
fruit = Fruit("Fruit", PLAYGROUND, PLAYGROUND.get_size(), init_pos_x=rand.randint(0, PLAYGROUND.get_size()[0]-40), init_pos_y=rand.randint(0, PLAYGROUND.get_size()[1]-40), color=ROT, rect_size=40, score_points=10, sprite=fruits[rand.randint(0, len(fruits)-1)])
|
|
spawn_fruit = False
|
|
|
|
if(fruit):
|
|
fruit.draw()
|
|
|
|
|
|
player.draw()
|
|
if(game_started == True and player.collide_self() == False):
|
|
player.move(40)
|
|
|
|
if(player.collide_self()):
|
|
game_started == False
|
|
gameovertext = my_font2.render("Game Over!", True, SCHWARZ)
|
|
if(player.get_player_score() > User.gethighscore()):
|
|
User.update_user_highscore(player.get_player_score())
|
|
PLAYGROUND.blit(gameovertext, (MAINSCREEN_SIZE[0]/2-gameovertext.get_size()[0]/2, MAINSCREEN_SIZE[1]/2-gameovertext.get_size()[1]/2))
|
|
|
|
|
|
if(player.collide_fruit(fruit.get_rect()) == True and fruit):
|
|
player.add_body()
|
|
player.inc_score(fruit.get_score_points())
|
|
del fruit
|
|
spawn_fruit=True
|
|
|
|
#Zeichnet alle Verfolgerobjekte, sofern sie vorliegend sind
|
|
#TODO: Follower sollen ab dem zweiten Objekt dem vorangegangenen Objekt folgen und nicht dem player
|
|
|
|
#if(colided_objects):
|
|
# colided_objects[0].set_position_player(player.get_position(), player.get_playermovedirection(), True)
|
|
|
|
#print("Objekt-Koordinaten= X: "+str(rect1.x)+" Y: "+str(rect1.y)+"", end="\r")
|
|
|
|
#Displayflip sorgt dafür, dass das Fenster entsprechend der Tickrate aktualisiert wird
|
|
#pygame.display.flip()
|
|
|
|
|
|
MAINSCREEN.blit(PLAYGROUND, (0,40))
|
|
pygame.display.flip()
|
|
clock.tick(60)
|
|
pygame.quit() |