56 lines
1.3 KiB
Python
56 lines
1.3 KiB
Python
import pygame
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pygame.init()
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screen = pygame.display.set_mode((640,480))
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pygame.display.set_caption("Testgame")
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WEISS = ( 255, 255, 255)
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active = True
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clock = pygame.time.Clock()
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#screen.fill(WEISS)
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Testobjekt = {"name":"testobjekt",
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"posx":0,
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"posy":0
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}
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# Definieren der Variablen
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ballpos_x = 10
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ballpos_y = 30
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#Fenster-Hauptschleife
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while active == True:
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for event in pygame.event.get():
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if (event.type == pygame.QUIT):
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print("Programm wird geschlossen!")
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active = False
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elif (event.type == pygame.KEYDOWN):
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if (event.key == pygame.K_UP):
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#pygame.draw.rect(screen, (0,0,0), [180,20,100,100],1)
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#Testobjekt["posx"] +=1
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print("Keydown")
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elif (event.key == pygame.K_DOWN):
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print("Keydown")
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elif (event.key == pygame.K_RIGHT):
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print("Keydown")
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elif (event.key == pygame.K_LEFT):
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print("Keydown")
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pygame.draw.ellipse(screen, WEISS, [ballpos_x, ballpos_y, 20, 20])
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# bewegen unseres Kreises
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ballpos_x += 4
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ballpos_y += 4
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#Displayflip sorgt dafür, dass das Fenster entsprechend der Tickrate aktualisiert wird
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pygame.display.flip()
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clock.tick(60)
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pygame.quit() |