#Behandelt später die Hauptschleife und Klassenobjekte class Game(): def __init__(self) -> None: self.__state = { "started":False, "playermove":False, "win":False, "lose":False, "paused":False, "menu":False } def get_state(self, state): return self.__state[state] def change_state(self, state): """Toggles the selected game state""" if(not self.__state[state]): self.__state[state] = True else: self.__state[state] = False def scoreboard(self): pass def spawn_fruit(self): pass def spawn_player(self): pass