diff --git a/pygame-test.py b/pygame-test.py index 7f9d36c..ee73ea5 100644 --- a/pygame-test.py +++ b/pygame-test.py @@ -8,7 +8,7 @@ WEISS = ( 255, 255, 255) active = True clock = pygame.time.Clock() -#screen.fill(WEISS) + Testobjekt = {"name":"testobjekt", "posx":0, @@ -17,8 +17,33 @@ Testobjekt = {"name":"testobjekt", # Definieren der Variablen ballpos_x = 10 -ballpos_y = 30 +ballpos_y = 10 +class GameObjekt(): + __name = str() + __pos_x = int() + __pos_y = int() + __rectobjekt = pygame.Rect + + def __init__(self, name:str, posx:int, posy:int, *rect:pygame.Rect) -> None: + self.__name = name + self.__pos_x = posx + self.__pos_y = posy + self.__rectobjekt = rect + pass + + def move(self, x): + MOVE_SPEED = 5 + #self.__rectobjekt.x += MOVE_SPEED + print(self.__rectobjekt) + + +background = pygame.Surface((640,480)) #Erstellt eine Obfläche mit der Größe des Fensters +rect2 = pygame.draw.rect(background,(0,255,255),(20,20,40,40)) + +rect1 = pygame.draw.ellipse(screen, (0,0,0), [ballpos_x, ballpos_y, 20, 20]) +Player = GameObjekt("Test", 0,0,rect1) + #Fenster-Hauptschleife while active == True: @@ -28,29 +53,33 @@ while active == True: active = False elif (event.type == pygame.KEYDOWN): if (event.key == pygame.K_UP): - #pygame.draw.rect(screen, (0,0,0), [180,20,100,100],1) - #Testobjekt["posx"] +=1 print("Keydown") + print(rect2.x) + background.get_rect() + #rect1.move(ballpos_x, ballpos_y) + Player.move(5) + ballpos_y -= 10 elif (event.key == pygame.K_DOWN): print("Keydown") + #rect1.move(ballpos_x, ballpos_y) + ballpos_y += 10 elif (event.key == pygame.K_RIGHT): print("Keydown") + #rect1.move(ballpos_x, ballpos_y) + ballpos_x += 10 elif (event.key == pygame.K_LEFT): print("Keydown") + #rect1.move(ballpos_x, ballpos_y) + ballpos_x -= 10 - - - pygame.draw.ellipse(screen, WEISS, [ballpos_x, ballpos_y, 20, 20]) - - # bewegen unseres Kreises - ballpos_x += 4 - ballpos_y += 4 - #Displayflip sorgt dafür, dass das Fenster entsprechend der Tickrate aktualisiert wird + #pygame.display.flip() + rect2.move(100, 10) + screen.blit(background,(0,0)) + pygame.display.flip() - clock.tick(60) pygame.quit() \ No newline at end of file