Some more changes

This commit is contained in:
2023-12-26 16:58:21 +01:00
parent 1813179863
commit a12360fc36

View File

@@ -1,4 +1,5 @@
import pygame
import pygame_menu
pygame.init()
MAINSCREEN = pygame.display.set_mode((640,480))
@@ -13,13 +14,14 @@ clock = pygame.time.Clock()
ballpos_x = 10
ballpos_y = 10
class GameObjekt():
class GameObject():
__name = str()
__pos_x = int()
__pos_y = int()
__color = (0,0,0)
__rectobjekt = pygame.Rect
__surface = MAINSCREEN
__removed = False
__movedirection = {"up":False, "down":False, "left":False, "right":False}
@@ -29,10 +31,16 @@ class GameObjekt():
self.__pos_y = posy_init
#self.__rectobjekt = rect
def __del__(self):
#print("\nKlasse gelöscht", end="\n")
pass
def change_direction(self, direction:dict):
if(direction):
for key in self.__movedirection.keys():
self.__movedirection[key] = False
self.__movedirection[direction] = True
print(self.__movedirection[direction])
print(direction)
pass
def move(self, *speed:int):
@@ -40,62 +48,58 @@ class GameObjekt():
#self.__rectobjekt.x += MOVE_SPEED
if(self.__movedirection['up']):
self.__movedirection['down'] = False
if(not speed): self.__pos_y -= MOVE_SPEED
else: self.__pos_y -= speed[0]
if(self.__pos_y <= -100):
self.__pos_y += 580
if(self.__movedirection['right'] or self.__movedirection['left']):
self.__movedirection['up'] = False
if(self.__movedirection['down']):
self.__movedirection['up'] = False
elif(self.__movedirection['down']):
if(not speed): self.__pos_y += MOVE_SPEED
else: self.__pos_y += speed[0]
if(self.__pos_y >= (self.__surface.get_size()[1])): self.__pos_y = -100
if(self.__movedirection['right'] or self.__movedirection['left']):
self.__movedirection['down'] = False
if(self.__pos_y >= (self.__surface.get_size()[1])): self.__pos_y = -100
if(self.__movedirection['left']):
self.__movedirection['right'] = False
elif(self.__movedirection['left']):
if(not speed): self.__pos_x -= MOVE_SPEED
else: self.__pos_x -= speed[0]
if(self.__pos_x <= -100): self.__pos_x = 680
if(self.__movedirection['up'] or self.__movedirection['down']):
self.__movedirection['left'] = False
if(self.__pos_x <= -100): self.__pos_x = 680
if(self.__movedirection['right']):
self.__movedirection['left'] = False
elif(self.__movedirection['right']):
if(not speed): self.__pos_x += MOVE_SPEED
else: self.__pos_x += speed[0]
if(self.__pos_x >= (self.__surface.get_size()[0])): self.__pos_x = -100
if(self.__movedirection['up'] or self.__movedirection['down']):
self.__movedirection['right'] = False
if(self.__pos_x >= (self.__surface.get_size()[0])): self.__pos_x = -100
print("Objekt-Koordinaten= X: "+str(self.__rectobjekt.x)+" Y: "+str(self.__rectobjekt.y), end="\r")
#for x in self.__movedirection.keys():
# self.__movedirection[x] = False
#self.__movedirection['up'] = False
#self.__movedirection['down'] = False
#self.__movedirection['left'] = False
#self.__movedirection['right'] = False
print("Objekt-Koordinaten "+self.__name+"= X: "+str(self.__rectobjekt.x)+" Y: "+str(self.__rectobjekt.y), end="\r")
def draw(self):
#font = pygame.font.SysFont(None, 70)
#text = font.render("TEST", True, (0,0,0) )
self.__rectobjekt = pygame.draw.rect(self.__surface, self.__color, [self.__pos_x, self.__pos_y,100,100])
if(self.__removed == False):
self.__rectobjekt = pygame.draw.rect(self.__surface, self.__color, [self.__pos_x, self.__pos_y,100,100])
def get_rect(self):
return self.__rectobjekt
def collide(self, GameObject):
#print(GameObject)
#print(GameObject.get_rect())
if(self.get_rect().x == GameObject.get_rect().x and self.get_rect().y == GameObject.get_rect().y):
"""TODO: Hitbox with Objectsize"""
print("Kollision")
pass
def remove(self):
print("Gameoject mit der ID " + self.__name + " gelöscht!")
self.__removed = True
"""TODO: Delete obeject function"""
object1 = GameObjekt("Testobject")
object1 = GameObject("Testobject", 50, 50)
object2 = GameObject("Testobject2", 100, 100)
background = pygame.surface.Surface((640,480))
x = 360
invert = False
#Fenster-Hauptschleife
while active == True:
@@ -128,6 +132,14 @@ while active == True:
object1.draw()
object1.move(10)
object2.draw()
object2.move(1)
object2.collide(object1)
if(x == 0):
#object2.remove()
pass
x -= 1
"""