From 907da56d23adb49ffb4fa718bdebaa0762df81b3 Mon Sep 17 00:00:00 2001 From: administrator Date: Thu, 8 Feb 2024 11:01:08 +0100 Subject: [PATCH] Added some codecomments --- pygame-test.py | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/pygame-test.py b/pygame-test.py index 45c3047..fe69805 100644 --- a/pygame-test.py +++ b/pygame-test.py @@ -157,19 +157,19 @@ while active == True: PLAYGROUND.blit(surface_text_noplayer, (MAINSCREEN_SIZE[0]/2 - surface_text_noplayer.get_width()/2, 10)) PLAYGROUND.blit(surface_text_inputplayername, (MAINSCREEN_SIZE[0]/2 - surface_text_inputplayername.get_width()/2, 40)) - if(game.get_state("started")): MAINSCREEN.blit(text_surface_score, (MAINSCREEN_SIZE[0]/2-text_surface_score.get_size()[0]/2,0)) #Paints the Scoreboard in Top/Center MAINSCREEN.blit(text_surface_player, (10, 0)) + #If spawn_fruit is True then create a fruitobject and set spawn_fruit=false if(spawn_fruit == True): fruit = Fruit("Fruit", PLAYGROUND, PLAYGROUND.get_size(), init_pos_x=rand.randint(0, PLAYGROUND.get_size()[0]-40), init_pos_y=rand.randint(0, PLAYGROUND.get_size()[1]-40), color=ROT, rect_size=40, score_points=10, sprite=fruits[rand.randint(0, len(fruits)-1)]) spawn_fruit = False + #Draws a fruit if a fruitobject is instanced if(fruit): fruit.draw() - player.draw() if(game_started == True and player.collide_self() == False): player.move(40) @@ -181,7 +181,6 @@ while active == True: User.update_user_highscore(player.get_player_score()) PLAYGROUND.blit(gameovertext, (MAINSCREEN_SIZE[0]/2-gameovertext.get_size()[0]/2, MAINSCREEN_SIZE[1]/2-gameovertext.get_size()[1]/2)) - if(player.collide_fruit(fruit.get_rect()) == True and fruit): player.add_body() player.inc_score(fruit.get_score_points())