Keymap for movement finished!
This commit is contained in:
48
Game.py
48
Game.py
@@ -29,6 +29,12 @@ class game(ShowBase):
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__actor1 = 0
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__actor1 = 0
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__p3d_conf = loadPrcFile("conf/conf.prc") #Pfadangabe zum .prc File
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__p3d_conf = loadPrcFile("conf/conf.prc") #Pfadangabe zum .prc File
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__keymap = {"up":False,
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"down":False,
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"left":False,
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"right":False
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}
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def __init__(self) -> None:
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def __init__(self) -> None:
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ShowBase.__init__(self)
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ShowBase.__init__(self)
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@@ -46,21 +52,49 @@ class game(ShowBase):
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self.__actor1.getPos()
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self.__actor1.getPos()
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self.__actor1.reparentTo(self.render)
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self.__actor1.reparentTo(self.render)
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self.taskMgr.add(self.task1, "task1")
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self.accept('arrow_up', self.update_keystate, ["up", True])
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self.accept('arrow_up-up', self.update_keystate, ["up", False])
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self.accept('arrow_down', self.update_keystate, ["down", True])
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self.accept('arrow_down-up', self.update_keystate, ["down", False])
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self.accept('arrow_left', self.update_keystate, ["left", True])
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self.accept('arrow_left-up', self.update_keystate, ["left", False])
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self.accept('arrow_right', self.update_keystate, ["right", True])
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self.accept('arrow_right-up', self.update_keystate, ["right", False])
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self.taskMgr.add(self.task1, "task1")
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self.taskMgr.add(self.keyboard_event, "keyboard_event")
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#Zusatzfunktionen innerhalb instanzierter ShowBase-Klasse
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def update_keystate(self, controlName, controlState):
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self.__keymap[controlName] = controlState
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#Taskfunctions and definitions
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def task1(self, task):
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def task1(self, task):
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_x = -2.8 + (task.time*0.3)
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_x = -2.8 + (task.time*0.3)
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print("Task läuft seit: " + str(_x))
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#print("Task läuft seit: " + str(_x))
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print(str(self.__actor1.getPos()))
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#print(str(self.__actor1.getPos()))
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self.__actor1.setPos(1*_x,1*_x,0)
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#self.__actor1.setPos(1*_x,1*_x,0)
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if (_x >= 2.8000):
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if (_x >= 2.8000):
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print("Finished")
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print("Finished")
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return Task.again
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return Task.again
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return Task.cont
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return Task.cont
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def keyboard_event(self, task):
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print(self.__keymap)
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if (self.__keymap['up']):
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self.__actor1.setPos(self.__actor1.getPos() + Vec3(0,0.2,0))
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print("Nach oben!")
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if (self.__keymap['down']):
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self.__actor1.setPos(self.__actor1.getPos() - Vec3(0,0.2,0))
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print("Nach unten!")
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if (self.__keymap['left']):
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self.__actor1.setPos(self.__actor1.getPos() - Vec3(0.2,0,0))
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print("Nach links!")
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if (self.__keymap['right']):
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self.__actor1.setPos(self.__actor1.getPos() + Vec3(0.2,0,0))
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print("Nach rechts!")
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return Task.cont
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