Code cleanup

Added Gameover mechanics...
This commit is contained in:
2024-02-01 09:16:07 +01:00
parent d0bbdfd6f1
commit 65ac13612d
2 changed files with 79 additions and 24 deletions

View File

@@ -172,11 +172,13 @@ class Player(GameObject_new):
self._size = size self._size = size
self._score = 0 self._score = 0
self._rect:pygame.Rect self._rect:pygame.Rect
self.__snake_body = [[100,100+size], [100,100+size*2], [100,100+size*3], [100,size*5]]
super().__init__(name, surface, surface_size, init_pos_x, init_pos_y, visibility) super().__init__(name, surface, surface_size, init_pos_x, init_pos_y, visibility)
__movedirection = {"up":False, "down":False, "left":False, "right":False} __movedirection = {"up":False, "down":False, "left":False, "right":False}
__snake_body = [[100,100], [100,140], [100,180], [100,220]]
__test_counter = 0 __test_counter = 0
__player_rect:pygame.Rect
def user_test_func(self): def user_test_func(self):
@@ -221,24 +223,54 @@ class Player(GameObject_new):
def draw(self): def draw(self):
if(self.__test_counter == 15): if(self.__test_counter == 15):
self.__snake_body.insert(0, list(self._position)) self.__snake_body.insert(0, list(self._position))
counter = 0
for pos in self.__snake_body: for pos in self.__snake_body:
pygame.draw.rect(self._surface, (0,0,0), pygame.Rect(pos[0], pos[1], self._size, self._size)) if(counter == 0):
print(pos) self.__player_rect = pygame.draw.rect(self._surface, (0,0,0), pygame.Rect(pos[0], pos[1], self._size, self._size))
else:
pygame.draw.rect(self._surface, (0,0,0), pygame.Rect(pos[0], pos[1], self._size, self._size))
counter += 1
counter = 0
#print(pos)
if(self.__test_counter == 15): if(self.__test_counter == 15):
self.__snake_body.pop() self.__snake_body.pop()
def collide_fruit(self, rect:pygame.Rect):
if(pygame.Rect.colliderect(self.get_player_rect(), rect)):
return True
else:
return False
def collide_self(self):
count = len(self.__snake_body)
for elements in range(1, count):
if(self.get_position() == self.__snake_body[elements]):
print("Game Over!")
return True
return False
def add_body(self): def add_body(self):
self.__snake_body.insert(0,list(self._position)) self.__snake_body.append(list(self._position))
def get_rect_size(self): def get_position(self) -> tuple:
return self._size return self.__snake_body[0]
def get_rect(self) -> pygame.Rect:
return self._rect
def get_player_score(self) -> int: def get_player_score(self) -> int:
return self._score return self._score
def get_positions_snake_body(self) -> list:
return self.__snake_body
def get_player_rect(self):
return self.__player_rect
class Fruit(GameObject_new):
def __init__(self, name: str, surface: pygame.Surface, surface_size: tuple, init_pos_x, init_pos_y, visibility: bool = True) -> None:
super().__init__(name, surface, surface_size, init_pos_x, init_pos_y, visibility)
pass
""" """
class GOIMAGE(GameObject): class GOIMAGE(GameObject):

View File

@@ -8,8 +8,10 @@ from modules.GameObject import *
pygame.init() pygame.init()
MAINSCREEN_SIZE = (1024,768) MAINSCREEN_SIZE = (1024,768)
MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE) MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE)
pygame.display.set_caption("Testgame") pygame.display.set_caption("Snake_v1")
my_font = pygame.font.SysFont('arial', 26) my_font = pygame.font.SysFont('times new roman', 26)
my_font2 = pygame.font.SysFont('times new roman', 32)
my_font3 = pygame.font.SysFont('times new roman', 46)
WEISS = ( 255, 255, 255) WEISS = ( 255, 255, 255)
SCHWARZ = (0,0,0) SCHWARZ = (0,0,0)
@@ -32,8 +34,15 @@ class Game():
__state = {"win":False, "lose":False, "paused":False} __state = {"win":False, "lose":False, "paused":False}
def __init__(self) -> None: def __init__(self) -> None:
pass pass
def scoreboard(self): def scoreboard(self):
pass pass
def spawn_fruit(self):
pass
def spawn_player(self):
pass
#Handles all collided objects an adds it as playerfollower #Handles all collided objects an adds it as playerfollower
def start_game(): def start_game():
@@ -100,7 +109,6 @@ testy = 10
counter = 0 counter = 0
fruit = GameObject("Fruit", MAINSCREEN, MAINSCREEN_SIZE, posx_init=rand.randint(0, MAINSCREEN_SIZE[0]), posy_init=rand.randint(0, MAINSCREEN_SIZE[1]))
#TESTOBJECT = GameObject_new("Testobjekt", MAINSCREEN, MAINSCREEN_SIZE, 0, 0) #TESTOBJECT = GameObject_new("Testobjekt", MAINSCREEN, MAINSCREEN_SIZE, 0, 0)
#print(help(TESTOBJECT)) #print(help(TESTOBJECT))
@@ -109,6 +117,7 @@ fruit = GameObject("Fruit", MAINSCREEN, MAINSCREEN_SIZE, posx_init=rand.randint(
#Fenster-Hauptschleife+ #Fenster-Hauptschleife+
spawn_fruit = True spawn_fruit = True
game_started = False
while active == True: while active == True:
MAINSCREEN.fill((255,255,255)) MAINSCREEN.fill((255,255,255))
@@ -119,35 +128,49 @@ while active == True:
active = False active = False
elif (event.type == pygame.KEYDOWN): elif (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_UP): if (event.key == pygame.K_UP):
#print("Keydown") game_started = True
player.change_direction("up") player.change_direction("up")
elif (event.key == pygame.K_DOWN): elif (event.key == pygame.K_DOWN):
#print("Keydown") game_started = True
player.change_direction("down") player.change_direction("down")
elif (event.key == pygame.K_RIGHT): elif (event.key == pygame.K_RIGHT):
#print("Keydown") game_started = True
player.change_direction("right") player.change_direction("right")
elif (event.key == pygame.K_LEFT): elif (event.key == pygame.K_LEFT):
#print("Keydown") game_started = True
player.change_direction("left") player.change_direction("left")
text_surface = my_font.render('Score: '+str(player.get_player_score()), False, (0, 0, 0)) text_surface = my_font.render('Score: '+str(player.get_player_score()), True, (0, 0, 0))
MAINSCREEN.blit(text_surface, (MAINSCREEN_SIZE[0]/2-text_surface.get_size()[0]/2,0)) #Paints the Scoreboard in Top/Center MAINSCREEN.blit(text_surface, (MAINSCREEN_SIZE[0]/2-text_surface.get_size()[0]/2,0)) #Paints the Scoreboard in Top/Center
if(spawn_fruit == True):
fruit = GameObject("Fruit", MAINSCREEN, MAINSCREEN_SIZE, posx_init=rand.randint(0, MAINSCREEN_SIZE[0]), posy_init=rand.randint(0, MAINSCREEN_SIZE[1]), rect_size=(40,40), color=GRUEN)
if(counter == 300): spawn_fruit = False
player.add_body()
counter = 0
if(fruit.is_collided() == False): if(fruit.is_collided() == False):
fruit.draw() fruit.draw()
player.draw() player.draw()
player.move(40) if(game_started == True and player.collide_self() == False):
player.move(40)
if(player.collide_self()):
game_started == False
gameovertext = my_font2.render("Game Over!", True, SCHWARZ)
MAINSCREEN.blit(gameovertext, (MAINSCREEN_SIZE[0]/2-gameovertext.get_size()[0]/2, MAINSCREEN_SIZE[1]/2-gameovertext.get_size()[1]/2))
if(player.collide_fruit(fruit.get_rect()) == True and fruit.is_collided() == False):
fruit.set_collided()
#print("Kollision")
player.add_body()
spawn_fruit=True
#print(player.get_position())
#print(player.get_player_rect())
counter += 1
#print("Aktuelle Position: " + str(player.get_position())) #print("Aktuelle Position: " + str(player.get_position()))
#print("Aktuell kollidierte Objekte: ", str(count_hidden_entities)) #print("Aktuell kollidierte Objekte: ", str(count_hidden_entities))
#Spawns the Entities #Spawns the Entities