Code cleanup
Added Gameover mechanics...
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@@ -8,8 +8,10 @@ from modules.GameObject import *
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pygame.init()
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MAINSCREEN_SIZE = (1024,768)
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MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE)
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pygame.display.set_caption("Testgame")
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my_font = pygame.font.SysFont('arial', 26)
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pygame.display.set_caption("Snake_v1")
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my_font = pygame.font.SysFont('times new roman', 26)
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my_font2 = pygame.font.SysFont('times new roman', 32)
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my_font3 = pygame.font.SysFont('times new roman', 46)
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WEISS = ( 255, 255, 255)
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SCHWARZ = (0,0,0)
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@@ -32,8 +34,15 @@ class Game():
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__state = {"win":False, "lose":False, "paused":False}
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def __init__(self) -> None:
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pass
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def scoreboard(self):
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pass
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def spawn_fruit(self):
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pass
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def spawn_player(self):
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pass
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#Handles all collided objects an adds it as playerfollower
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def start_game():
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@@ -100,7 +109,6 @@ testy = 10
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counter = 0
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fruit = GameObject("Fruit", MAINSCREEN, MAINSCREEN_SIZE, posx_init=rand.randint(0, MAINSCREEN_SIZE[0]), posy_init=rand.randint(0, MAINSCREEN_SIZE[1]))
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#TESTOBJECT = GameObject_new("Testobjekt", MAINSCREEN, MAINSCREEN_SIZE, 0, 0)
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#print(help(TESTOBJECT))
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@@ -109,6 +117,7 @@ fruit = GameObject("Fruit", MAINSCREEN, MAINSCREEN_SIZE, posx_init=rand.randint(
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#Fenster-Hauptschleife+
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spawn_fruit = True
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game_started = False
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while active == True:
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MAINSCREEN.fill((255,255,255))
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@@ -119,35 +128,49 @@ while active == True:
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active = False
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elif (event.type == pygame.KEYDOWN):
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if (event.key == pygame.K_UP):
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#print("Keydown")
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game_started = True
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player.change_direction("up")
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elif (event.key == pygame.K_DOWN):
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#print("Keydown")
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game_started = True
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player.change_direction("down")
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elif (event.key == pygame.K_RIGHT):
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#print("Keydown")
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game_started = True
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player.change_direction("right")
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elif (event.key == pygame.K_LEFT):
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#print("Keydown")
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game_started = True
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player.change_direction("left")
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text_surface = my_font.render('Score: '+str(player.get_player_score()), False, (0, 0, 0))
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text_surface = my_font.render('Score: '+str(player.get_player_score()), True, (0, 0, 0))
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MAINSCREEN.blit(text_surface, (MAINSCREEN_SIZE[0]/2-text_surface.get_size()[0]/2,0)) #Paints the Scoreboard in Top/Center
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if(counter == 300):
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player.add_body()
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counter = 0
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if(spawn_fruit == True):
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fruit = GameObject("Fruit", MAINSCREEN, MAINSCREEN_SIZE, posx_init=rand.randint(0, MAINSCREEN_SIZE[0]), posy_init=rand.randint(0, MAINSCREEN_SIZE[1]), rect_size=(40,40), color=GRUEN)
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spawn_fruit = False
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if(fruit.is_collided() == False):
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fruit.draw()
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player.draw()
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player.move(40)
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if(game_started == True and player.collide_self() == False):
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player.move(40)
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if(player.collide_self()):
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game_started == False
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gameovertext = my_font2.render("Game Over!", True, SCHWARZ)
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MAINSCREEN.blit(gameovertext, (MAINSCREEN_SIZE[0]/2-gameovertext.get_size()[0]/2, MAINSCREEN_SIZE[1]/2-gameovertext.get_size()[1]/2))
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if(player.collide_fruit(fruit.get_rect()) == True and fruit.is_collided() == False):
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fruit.set_collided()
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#print("Kollision")
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player.add_body()
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spawn_fruit=True
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#print(player.get_position())
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#print(player.get_player_rect())
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counter += 1
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#print("Aktuelle Position: " + str(player.get_position()))
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#print("Aktuell kollidierte Objekte: ", str(count_hidden_entities))
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#Spawns the Entities
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