Code cleanup

Added Gameover mechanics...
This commit is contained in:
2024-02-01 09:16:07 +01:00
parent d0bbdfd6f1
commit 65ac13612d
2 changed files with 79 additions and 24 deletions

View File

@@ -172,11 +172,13 @@ class Player(GameObject_new):
self._size = size
self._score = 0
self._rect:pygame.Rect
self.__snake_body = [[100,100+size], [100,100+size*2], [100,100+size*3], [100,size*5]]
super().__init__(name, surface, surface_size, init_pos_x, init_pos_y, visibility)
__movedirection = {"up":False, "down":False, "left":False, "right":False}
__snake_body = [[100,100], [100,140], [100,180], [100,220]]
__test_counter = 0
__player_rect:pygame.Rect
def user_test_func(self):
@@ -221,24 +223,54 @@ class Player(GameObject_new):
def draw(self):
if(self.__test_counter == 15):
self.__snake_body.insert(0, list(self._position))
counter = 0
for pos in self.__snake_body:
pygame.draw.rect(self._surface, (0,0,0), pygame.Rect(pos[0], pos[1], self._size, self._size))
print(pos)
if(counter == 0):
self.__player_rect = pygame.draw.rect(self._surface, (0,0,0), pygame.Rect(pos[0], pos[1], self._size, self._size))
else:
pygame.draw.rect(self._surface, (0,0,0), pygame.Rect(pos[0], pos[1], self._size, self._size))
counter += 1
counter = 0
#print(pos)
if(self.__test_counter == 15):
self.__snake_body.pop()
def collide_fruit(self, rect:pygame.Rect):
if(pygame.Rect.colliderect(self.get_player_rect(), rect)):
return True
else:
return False
def collide_self(self):
count = len(self.__snake_body)
for elements in range(1, count):
if(self.get_position() == self.__snake_body[elements]):
print("Game Over!")
return True
return False
def add_body(self):
self.__snake_body.insert(0,list(self._position))
self.__snake_body.append(list(self._position))
def get_rect_size(self):
return self._size
def get_rect(self) -> pygame.Rect:
return self._rect
def get_position(self) -> tuple:
return self.__snake_body[0]
def get_player_score(self) -> int:
return self._score
def get_positions_snake_body(self) -> list:
return self.__snake_body
def get_player_rect(self):
return self.__player_rect
class Fruit(GameObject_new):
def __init__(self, name: str, surface: pygame.Surface, surface_size: tuple, init_pos_x, init_pos_y, visibility: bool = True) -> None:
super().__init__(name, surface, surface_size, init_pos_x, init_pos_y, visibility)
pass
"""
class GOIMAGE(GameObject):