diff --git a/pygame-test.py b/pygame-test.py index ed636ea..ac2f29f 100644 --- a/pygame-test.py +++ b/pygame-test.py @@ -3,7 +3,10 @@ import pygame_menu import random as rnd pygame.init() -MAINSCREEN = pygame.display.set_mode((640,480)) + +MAINSCREEN_SIZE = (1024,768) +MAINSCREEN = pygame.display.set_mode(MAINSCREEN_SIZE) + pygame.display.set_caption("Testgame") WEISS = ( 255, 255, 255) @@ -20,6 +23,7 @@ class GameObject(): __pos_x = int() __pos_y = int() __color = (0,0,0) + __size_rect = {"x":50, "y":50} __movespeed = int() __rectobjekt = pygame.Rect __surface = MAINSCREEN @@ -47,29 +51,31 @@ class GameObject(): pass def move(self, *speed:int): - MOVE_SPEED = 1 - #self.__rectobjekt.x += MOVE_SPEED + MOVE_SPEED = 1 #Defaultspeed if(self.__movedirection['up']): if(not speed): self.__pos_y -= MOVE_SPEED else: self.__pos_y -= speed[0] - if(self.__pos_y <= -100): - self.__pos_y += 580 + if(self.__pos_y <= -self.__size_rect["y"]): + self.__pos_y = MAINSCREEN_SIZE[1] elif(self.__movedirection['down']): if(not speed): self.__pos_y += MOVE_SPEED else: self.__pos_y += speed[0] - if(self.__pos_y >= (self.__surface.get_size()[1])): self.__pos_y = -100 + if(self.__pos_y >= MAINSCREEN_SIZE[1]): + self.__pos_y = -self.__size_rect["y"] elif(self.__movedirection['left']): if(not speed): self.__pos_x -= MOVE_SPEED else: self.__pos_x -= speed[0] - if(self.__pos_x <= -100): self.__pos_x = 680 + if(self.__pos_x <= -self.__size_rect["x"]): + self.__pos_x = MAINSCREEN_SIZE[0] elif(self.__movedirection['right']): if(not speed): self.__pos_x += MOVE_SPEED else: self.__pos_x += speed[0] - if(self.__pos_x >= (self.__surface.get_size()[0])): self.__pos_x = -100 + if(self.__pos_x >= MAINSCREEN_SIZE[0]): + self.__pos_x = -self.__size_rect["x"] print("Objekt-Koordinaten "+self.__name+"= X: "+str(self.__rectobjekt.x)+" Y: "+str(self.__rectobjekt.y), end="\r") @@ -78,7 +84,7 @@ class GameObject(): #font = pygame.font.SysFont(None, 70) #text = font.render("TEST", True, (0,0,0) ) if(self.__removed == False): - self.__rectobjekt = pygame.draw.rect(self.__surface, self.__color, [self.__pos_x, self.__pos_y,100,100]) + self.__rectobjekt = pygame.draw.rect(self.__surface, self.__color, [self.__pos_x, self.__pos_y,self.__size_rect["x"],self.__size_rect["y"]]) def get_rect(self): return self.__rectobjekt @@ -105,7 +111,7 @@ class GameObject(): def spawn_entities(x:int): Objects = list() for y in range(x): - Objects.append(GameObject("TEST", rnd.randint(1,640), rnd.randint(1,480), rnd.randint(1,10))) + Objects.append(GameObject("TEST", rnd.randint(1,MAINSCREEN_SIZE[0]), rnd.randint(1,MAINSCREEN_SIZE[1]), rnd.randint(1,15))) for x in Objects: print(x) @@ -119,7 +125,7 @@ background = pygame.surface.Surface((640,480)) x = 3600 invert = False -spawned_enteties = spawn_entities(5) +spawned_enteties = spawn_entities(50) #Fenster-Hauptschleife while active == True: MAINSCREEN.fill((255,255,255)) @@ -147,16 +153,13 @@ while active == True: object1.change_direction("left") #rect1.move(ballpos_x, ballpos_y) ballpos_x -= 10 - + for y in spawned_enteties: y.draw() y.move(y.get_movespeed()) - + object1.draw() - object1.move(10) - object2.draw() - object2.move(1) - object2.collide(object1) + object1.move(0.5) if(x == 0): for y in spawned_enteties: