Dummyclass for Gameobjects
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@@ -147,6 +147,9 @@ class GameObject():
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def get_player_score(self) -> int:
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return self.__score
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def get_surface(self) -> pygame.Surface:
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return self.__surface
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def has_follower(self):
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return self.__has_follower
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@@ -225,4 +228,21 @@ class Player(GameObject):
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super().__init__(name, surface, mainscreensize, posx_init, posy_init, move_speed, is_player, is_rect, rect_size)
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def user_test_func(self):
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pass
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pass
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class GOIMAGE(GameObject):
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def __init__(self, name: str, surface, mainscreensize: tuple, posx_init: int = 0, posy_init: int = 0, move_speed: int = 0, is_player: bool = False, is_rect: bool = True, rect_size: tuple = (10, 10), image=str()) -> None:
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super().__init__(name, surface, mainscreensize, posx_init, posy_init, move_speed, is_player, is_rect, rect_size, image)
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self.__image = pygame.image.load(image).convert()
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def move(self):
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pass
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def draw(self):
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print(self.get_surface())
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surface = self.get_surface()
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surface.blit(self.__image, self.get_position())
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pass
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