Removed pygame-menu and code cleanup
Added game class
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@@ -1,6 +1,7 @@
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import pygame
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import random as rand
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class GameObject():
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"""TODO Install a body array with positions of mainbody and adders"""
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@@ -175,6 +176,7 @@ class Player(GameObject_new):
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self.__snake_body = [[100,100+size], [100,100+size*2], [100,100+size*3], [100,size*5]]
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super().__init__(name, surface, surface_size, init_pos_x, init_pos_y, visibility)
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self.__snake = {"head":"data/models/snake_head_1.png", "body":"data/models/snake_body_1.png", "tail":""}
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self._startmoving = False
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__movedirection = {"up":False, "down":False, "left":False, "right":False}
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@@ -253,6 +255,8 @@ class Player(GameObject_new):
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image = pygame.image.load(self.__snake["body"])
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image = pygame.transform.scale(image, (30,40))
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image = pygame.transform.rotate(image, 270)
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surface.blit(image, (0,5))
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self._surface.blit(surface, (pos[0], pos[1]))
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#print((pos[0], pos[1]))
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30
modules/Game_new.py
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30
modules/Game_new.py
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@@ -0,0 +1,30 @@
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#Behandelt später die Hauptschleife und Klassenobjekte
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class Game():
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def __init__(self) -> None:
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self.__state = {
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"started":False,
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"playermove":False,
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"win":False,
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"lose":False,
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"paused":False,
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"menu":False
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}
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def get_state(self, state):
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return self.__state[state]
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def change_state(self, state):
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"""Toggles the selected game state"""
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if(not self.__state[state]):
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self.__state[state] = True
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else:
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self.__state[state] = False
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def scoreboard(self):
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pass
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def spawn_fruit(self):
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pass
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def spawn_player(self):
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pass
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@@ -139,6 +139,7 @@ class User:
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return self.__all_listed_users
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def checkuserdb(self):
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"""Checks for existing user, else return false"""
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cursor = self.__sqlhandle.cursor()
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rows=cursor.execute("SELECT * FROM user")
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rows_count =len(list(rows))
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